Commit Graph

5424 Commits

Author SHA1 Message Date
Unknown W. Brackets
cc4d0479bf Core: Assert debug stats remain positive. 2021-01-31 15:06:11 -08:00
Unknown W. Brackets
5d60fa0d0d Common: Maintain C++11 support in sign extend. 2021-01-31 08:44:02 -08:00
Henrik Rydgård
ce2e47f353 Merge pull request #14033 from sum2012/warmup_patch6
Mpeg:Only allow firmware >= 6 for warmup
2021-01-31 11:09:07 +01:00
Unknown W. Brackets
1b00da2f3a Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
2021-01-31 01:25:52 -08:00
Unknown W. Brackets
5041a898a2 Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
sum2012
1d2150d2ae Mpeg:Only allow firmware >= 6 for warmup
Fix blue screen in #13146
2021-01-31 15:32:29 +08:00
ANR2ME
d907906c74 Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players. 2021-01-30 15:20:24 +07:00
Henrik Rydgård
54849075aa Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
2021-01-29 22:17:25 +01:00
sum2012
02f1b6452b Try to build fix on non-windows 2021-01-29 22:45:30 +08:00
sum2012
6bc3cb4dfa Mpeg:Only allow firmware >= 3 for warmup
Fix #13996
2021-01-29 22:26:45 +08:00
Florin9doi
c0c8329f57 Remove duplicates from ThreadManForKernel 2021-01-27 22:57:04 +02:00
Henrik Rydgård
97e7a28161 Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
2021-01-27 18:08:11 +01:00
Unknown W. Brackets
8a437b267e Mp3: Correct logging for init. 2021-01-27 07:07:14 -08:00
ANR2ME
46397c40a0 Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool) 2021-01-27 19:20:51 +07:00
Unknown W. Brackets
4b4be0f34f Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.

Converting to stereo still seems correct.
2021-01-26 23:50:54 -08:00
Unknown W. Brackets
463fc3c792 Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
2021-01-25 23:51:55 -08:00
Unknown W. Brackets
de5488d4df Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
2021-01-25 20:57:34 -08:00
AdamN
1df5202cfb Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
2021-01-25 19:38:17 +07:00
sum2012
e7e36ca21a Add header information 2021-01-25 20:27:56 +08:00
sum2012
72cc39f929 sceMp3Init:Add layerBits and versionBits information 2021-01-25 20:14:02 +08:00
ANR2ME
3d813aec73 Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen. 2021-01-25 18:40:20 +07:00
Henrik Rydgård
db76f61172 Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
2021-01-24 22:58:14 +01:00
Unknown W. Brackets
cfb52bf69e Umd: Disallow waiting on status that can't occur.
Per tests, CHANGED is not waitable.
2021-01-24 13:21:25 -08:00
Unknown W. Brackets
871a0f9492 Umd: Wake waiting threads on eject/insert. 2021-01-24 12:11:42 -08:00
Unknown W. Brackets
f81250660a Umd: Delay common wait drive stat funcs.
These are sometimes used in loading or loops, and take time.  This should
reduce spin looping.
2021-01-24 11:49:25 -08:00