Unknown W. Brackets
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cc4d0479bf
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Core: Assert debug stats remain positive.
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2021-01-31 15:06:11 -08:00 |
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Unknown W. Brackets
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5d60fa0d0d
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Common: Maintain C++11 support in sign extend.
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2021-01-31 08:44:02 -08:00 |
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Henrik Rydgård
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ce2e47f353
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Merge pull request #14033 from sum2012/warmup_patch6
Mpeg:Only allow firmware >= 6 for warmup
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2021-01-31 11:09:07 +01:00 |
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Unknown W. Brackets
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1b00da2f3a
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Common: Sign extend w/func not chained casts.
Should be clearer to read and easier to get right.
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2021-01-31 01:25:52 -08:00 |
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Unknown W. Brackets
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5041a898a2
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Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
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2021-01-31 00:22:49 -08:00 |
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sum2012
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1d2150d2ae
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Mpeg:Only allow firmware >= 6 for warmup
Fix blue screen in #13146
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2021-01-31 15:32:29 +08:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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Henrik Rydgård
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54849075aa
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Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
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2021-01-29 22:17:25 +01:00 |
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sum2012
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02f1b6452b
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Try to build fix on non-windows
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2021-01-29 22:45:30 +08:00 |
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sum2012
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6bc3cb4dfa
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Mpeg:Only allow firmware >= 3 for warmup
Fix #13996
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2021-01-29 22:26:45 +08:00 |
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Florin9doi
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c0c8329f57
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
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Henrik Rydgård
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97e7a28161
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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2021-01-27 18:08:11 +01:00 |
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Unknown W. Brackets
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8a437b267e
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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AdamN
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Henrik Rydgård
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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cfb52bf69e
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Umd: Disallow waiting on status that can't occur.
Per tests, CHANGED is not waitable.
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2021-01-24 13:21:25 -08:00 |
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Unknown W. Brackets
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871a0f9492
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Umd: Wake waiting threads on eject/insert.
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2021-01-24 12:11:42 -08:00 |
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Unknown W. Brackets
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f81250660a
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Umd: Delay common wait drive stat funcs.
These are sometimes used in loading or loops, and take time. This should
reduce spin looping.
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2021-01-24 11:49:25 -08:00 |
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