Commit Graph

5424 Commits

Author SHA1 Message Date
Henrik Rydgård
6df37b86bc Merge pull request #14076 from unknownbrackets/zhp-map
GPU: Force texture invalidation for ZHP minimap
2021-02-15 11:33:32 +01:00
Unknown W. Brackets
9d22297a90 Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
0ffac20fcd Common: Include unistd.h before ctime on mingw.
This is required for localtime_r and similar to be available.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
14e3df6675 Merge pull request #14132 from unknownbrackets/io-validsize
Io: Truncate reads/writes to valid memory
2021-02-13 18:30:45 +01:00
Unknown W. Brackets
788e8c3bbc Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
2021-02-13 08:24:39 -08:00
ANR2ME
5a10835987 Fix lobby issue on The Warriors, probably also fix similar issue on other games too. 2021-02-11 20:51:49 +07:00
ANR2ME
0ce2c2c6e9 Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message. 2021-02-11 07:40:35 +07:00
ANR2ME
fc452c0dfd Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103 2021-02-11 03:44:25 +07:00
Henrik Rydgård
8b101ae4a1 Rename the new warmup variable from #14091 2021-02-09 16:11:59 +01:00
sum2012
b127aace57 Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
2021-02-09 22:46:09 +08:00
Unknown W. Brackets
ec3bfe08ae GPU: Force texture invalidation for ZHP minimap.
See #14069, our texture hash misses this change.
2021-02-07 09:02:28 -08:00
Unknown W. Brackets
f75cb9fbae Thread: Log error waiting already waiting thread. 2021-02-06 23:55:58 -08:00
Unknown W. Brackets
b9ae574679 Thread: Log error when delaying a waiting thread.
This will handle double delaying and delaying in general.
2021-02-06 23:55:46 -08:00
ANR2ME
8432d6c5d7 Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE. 2021-02-07 12:09:29 +07:00
ANR2ME
f17d387a65 Updated some Logs to help finding the location of the call to debug. 2021-02-07 12:08:02 +07:00
Unknown W. Brackets
c99de6409d Sas: Minor clenaup. 2021-02-06 18:37:05 -08:00
ANR2ME
04434ea68e Fix possible race condition issue. 2021-02-05 21:54:00 +07:00
ANR2ME
ddc122bcbe Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread 2021-02-05 21:54:00 +07:00
ANR2ME
a7eccc0c6f Minor renaming 2021-02-05 21:53:59 +07:00
ANR2ME
79c30ee716 We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom 2021-02-05 21:53:59 +07:00
ANR2ME
849fe4ade1 Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
2021-02-04 10:31:01 +07:00
ANR2ME
f2e7a2a9ba Fix possible lock issue during AdhocMatchingStart 2021-02-04 10:15:29 +07:00
ANR2ME
a51036ffaf Updated PdpStat and PtpStat 2021-02-02 03:39:04 +07:00
Unknown W. Brackets
30b6f1f865 Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
2021-01-31 15:38:00 -08:00