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f615af570a0f45ef977784937542ff340bf595b1
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public
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semion piskarev e7a2302cb1 MeshModelingTools: Made it possible to change tools without hitting accept. This involved making CanStartTool not check that no tool is active, so places where that function was used were tweaked to keep functionality the same. Also made buttons be highlighted when a specific tool is used.
#rb Ryan.Schmidt, Jimmy.Andrews
#jira none
#rnx

[CL 14672058 by semion piskarev in ue5-main branch]
2020-11-05 18:33:19 -04:00
..
EditorInteractiveToolsFrameworkModule.h
Updating copyright for Engine Editor.
2019-12-26 15:33:43 -05:00
EdModeInteractiveToolsContext.h
MeshModelingTools: Made it possible to change tools without hitting accept. This involved making CanStartTool not check that no tool is active, so places where that function was used were tweaked to keep functionality the same. Also made buttons be highlighted when a specific tool is used.
2020-11-05 18:33:19 -04:00
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