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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f615af570a0f45ef977784937542ff340bf595b1
UnrealEngineUWP/Engine
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tyson brochu f615af570a Add a prototype Subdivide tool that converts a Group Topology into a smooth mesh.
#jira UETOOL-2408
#rb jimmy.andrews ryan.schmidt
#rnx

[CL 14720377 by tyson brochu in ue5-main branch]
2020-11-11 12:24:31 -04:00
..
Binaries
Added dotnet SDK for windows
2020-11-09 11:25:38 -04:00
Build
Fix Vulkan tessellation in DXC: use shader output slots to commuincate patch constant data in Hull shaders (Merged from CL 14680863).
2020-11-10 18:35:10 -04:00
Config
Fix SceneOutliner ini property name 'bHideLevelInstanceHierarchy'
2020-11-11 07:43:51 -04:00
Documentation
Documentation for build tools
2020-10-23 11:48:02 -04:00
Extras
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Plugins
Add a prototype Subdivide tool that converts a Group Topology into a smooth mesh.
2020-11-11 12:24:31 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Workaround for broken PF_R8_UINT raster->uav comparison (not bitwise exact for some reason, so bitmasking is failing) on some console platforms, but works on PC. Need to properly investigate later.
2020-11-11 04:35:58 -04:00
Source
Blueprints: Ensure that comparison ops cannot have pins added to them
2020-11-11 12:19:54 -04:00
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