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UnrealEngineUWP
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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP
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Engine
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Source
/
Runtime
/
CoreUObject
History
Ben Marsh
03bd8ee584
Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
...
#codereview Robert.Manuszewski [CL 2293828 by Ben Marsh in Main branch]
2014-09-11 11:39:20 -04:00
..
Classes
Core: better Blueprint and serialization support for FDateTime and FTimespan
2014-09-03 18:45:37 -04:00
Private
Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
2014-09-11 11:39:20 -04:00
Public
Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
2014-09-11 11:39:20 -04:00
CoreUObject.Build.cs
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00