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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP/Engine/Source
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Gareth Martin ef64aa092c Foliage tool now ignores ctrl key (fix ctrl+click not painting, people are used to that key combo)
Fix for not being able to shift+click to erase with the foliage tool (whoops)

[CL 2293871 by Gareth Martin in Main branch]
2014-09-11 12:39:14 -04:00
..
Developer
Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
2014-09-11 11:39:20 -04:00
Editor
Foliage tool now ignores ctrl key (fix ctrl+click not painting, people are used to that key combo)
2014-09-11 12:39:14 -04:00
Programs
Lazy-evaluated MSBuildPath, so that it only fails if it is needed.
2014-09-11 12:34:13 -04:00
Runtime
Fixing missing comma in ScriptPlugin.uplugin, adding filename to the plugin manager error so that it's actually useful
2014-09-11 11:59:05 -04:00
ThirdParty
#oculus Integrating the 0.4.2 SDK
2014-09-10 16:49:27 -04:00
UE4Client.Target.cs
More uniform handling of GUBP platforms.
2014-09-05 17:49:54 -04:00
UE4Editor.Target.cs
build script, remove asset pack from builds
2014-09-04 12:45:23 -04:00
UE4Game.Target.cs
More uniform handling of GUBP platforms.
2014-09-05 17:49:54 -04:00
UE4Server.Target.cs
More uniform handling of GUBP platforms.
2014-09-05 17:49:54 -04:00
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