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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Ben Marsh 03bd8ee584 Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
#codereview Robert.Manuszewski

[CL 2293828 by Ben Marsh in Main branch]
2014-09-11 11:39:20 -04:00
..
Blueprint
Heading off some potential blueprints issues that came out of a merge (fixing it up so that we properly pass the Blueprint ExportObject along in a circular load situation).
2014-08-01 17:04:13 -04:00
Misc
UE4: Added support for removing dynamic mount points. Added more information to the OnContentPathMounted delegate as well.
2014-09-03 15:23:12 -04:00
Serialization
CORE: In-editor fixup redirects not working with string asset ref
2014-07-24 13:25:23 -04:00
Templates
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UObject
Move hot reload functionality onto it's own define, instead of being tied into IS_MONOLITHIC. Don't want it enabled for modular shipping games in Rocket.
2014-09-11 11:39:20 -04:00
CoreUObjectPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Interface.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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