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UnrealEngineUWP
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Public
History
aris theophanidis
916eacf5b3
Addition of the average tile generation count per second in LogNavigationHistory.
...
#rb Stephen.Holmes [CL 28090737 by aris theophanidis in ue5-main branch]
2023-09-21 12:41:35 -04:00
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NavAreas
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NavFilters
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NavGraph
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NavMesh
Fix for frequent check() in FRcTileBox due to invalid FBox bounds. This code should stop the issue being fatal and handle the bad case reasonably.
2023-09-15 08:11:55 -04:00
AbstractNavData.h
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CrowdManagerBase.h
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NavCollision.h
[Navigation] Added bounds to NavCollision since geometry can differ from StaticMesh
2023-09-11 10:47:11 -04:00
NavDebugTypes.h
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NavigationData.h
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NavigationDataHandler.h
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NavigationDirtyAreasController.h
Ignore dirty areas originating from building actors spawned from instance actors (navmesh is expected to be already up to date from the instance actor being replaced).
2023-09-20 19:09:55 -04:00
NavigationInvokerComponent.h
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NavigationOctree.h
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NavigationOctreeController.h
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NavigationPath.h
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NavigationPathGenerator.h
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NavigationSystem.h
Addition of the average tile generation count per second in LogNavigationHistory.
2023-09-21 12:41:35 -04:00
NavigationSystemModule.h
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NavigationSystemTypes.h
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NavigationTestingActor.h
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NavLinkComponent.h
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NavLinkCustomComponent.h
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NavLinkCustomInterface.h
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NavLinkHostInterface.h
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NavLinkRenderingComponent.h
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NavLinkRenderingProxy.h
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NavLinkTrivial.h
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NavModifierComponent.h
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NavModifierVolume.h
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NavNodeInterface.h
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NavRelevantComponent.h
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NavSystemConfigOverride.h
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