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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP/Engine
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arciel rekman ecd2f824a1 Fix NullRHI not setting up shader platforms on Linux.
#rb Jeremy.Moore
[REVIEW] [at]Christopher.Waters, [at]Jeremy.Moore
#jira UE-196707
[FYI] Brandon.Schaefer, James.Singer

[CL 28344904 by arciel rekman in ue5-main branch]
2023-09-29 12:24:49 -04:00
..
Binaries
On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
2023-09-27 06:16:11 -04:00
Build
Update Registration Process for Intel Extension to include Major, Minor and Patch version number
2023-09-29 11:19:22 -04:00
Config
- Add property to enable breaking in the debugger rather than showing the retry dialog
2023-09-27 14:12:36 -04:00
Documentation
Documentation for build tools
2023-09-28 00:48:27 -04:00
Extras
Fixed TArray pretty printer for GDB.
2023-09-28 11:32:45 -04:00
Platforms/VisionOS
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
Plugins
fix instance name for traces of metasound patches
2023-09-29 12:11:07 -04:00
Programs
…
Shaders
Substrate -SpecLUT evasluation code is now gone when it is turned off for the project/platform (deffered and forward).
2023-09-28 12:44:31 -04:00
Source
Fix NullRHI not setting up shader platforms on Linux.
2023-09-29 12:24:49 -04:00
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