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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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david harvey 68dd29f6e7 early out if the PGO data directory doesn't exist, instead of causing an exception from directory enumeration.
#rb Ryan.Hummer
#rnx

[CL 28341354 by david harvey in ue5-main branch]
2023-09-29 10:01:55 -04:00
..
Android
On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
2023-09-27 06:16:11 -04:00
Apple
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
IOS
- Respect the flag for frameworks that don't want to link, to not actually link
2023-09-19 18:16:50 -04:00
Linux
[UBT]
2023-09-28 14:42:45 -04:00
Mac
- Fixed rpath calculation of paths relative to the executable, so .apps under locations other than Binaries/Mac can find thirdparty dylibs
2023-09-25 18:24:12 -04:00
TVOS
- Fixed plist generation for TVOS BP projects
2023-08-24 10:22:47 -04:00
Windows
early out if the PGO data directory doesn't exist, instead of causing an exception from directory enumeration.
2023-09-29 10:01:55 -04:00
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