Files
UnrealEngineUWP/Engine/Shaders/Private/BitStreamReaderImplementation.ush
marc audy a75b48030b More compressible Nanite disk format (typically ~10% smaller after compression)
-Delta code vertex attributes and cluster refs
-ZigZag code deltas
-Store them as whole bytes
-Split high/mid/low bytes into separate streams

Transcode
-Transcode is now split into an independent pass and a number of dependent passes
-Launch a group per cluster instead of launching a group per potential cluster in a page and have them early out

Got rid of unused vertex color mode: NANITE_VERTEX_COLOR_MODE_WHITE
#rb brian.karis
[FYI] graham.wihlidal, jamie.hayes
#jira

[CL 27132972 by marc audy in ue5-main branch]
2023-08-16 00:39:49 -04:00

5.7 KiB