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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP/Engine/Shaders
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sebastien hillaire 8c1ac3ff26 Substrate -SpecLUT evasluation code is now gone when it is turned off for the project/platform (deffered and forward).
#rb none
#prelfight none
[FYI] Charles.deRousiers

[CL 28321380 by sebastien hillaire in ue5-main branch]
2023-09-28 12:44:31 -04:00
..
Private
Substrate -SpecLUT evasluation code is now gone when it is turned off for the project/platform (deffered and forward).
2023-09-28 12:44:31 -04:00
Public
Substrate - Fixed volumetric cloud to account for emissive and ambient occlusion.
2023-09-26 05:27:14 -04:00
Shared
Substrate - shader version bump update.
2023-09-23 05:42:29 -04:00
StandaloneRenderer
Revert MSDF changes to standalone renderer shaders
2023-09-28 10:40:33 -04:00
Shaders.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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