Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private
Ben Cosh 0c30f487d4 This change adds a delegate to monitor if the currently selected blueprint component is recompiled whilst currently displaying its details in the in world component editor and forces a details refresh in that instance. re-worked change from CL 2547405 due to some remaining issues.
#UE-11573 - Overriden property values do not survive property renames in Actor Components
#Branch UE4
#Proj LevelEditor

#info this change is more scoped and more robust than CL 2547405.

[CL 2593389 by Ben Cosh in Main branch]
2015-06-19 09:39:22 -04:00
..
2015-03-04 17:45:56 -05:00