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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP
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Engine
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Chris Babcock
ec92cfe396
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
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#ue4 #android #codereview Josh.Adams [CL 2594343 by Chris Babcock in Main branch]
2015-06-19 16:56:11 -04:00
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Binaries
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Build
#html5 fix template to properly pick compressed mem/data file.
2015-06-19 15:38:28 -04:00
Config
Paper2D: Added a redirector for PaperSpriteSheet to cover the fact that PaperJsonImporter was renamed to PaperSpritesheetImporter
2015-06-11 15:04:45 -04:00
Documentation
/Source
#UE4doc #docs: spelling error fix: edtior -> editor
2015-06-19 15:49:36 -04:00
Extras
[INTEGRATE] Content from 4.8 branch.
2015-06-01 13:12:38 -04:00
Plugins
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
2015-06-19 11:17:11 -04:00
Programs
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Shaders
Exposes in the TransformPosition material expression the transformations from and to translated world space
2015-06-19 16:48:07 -04:00
Source
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
2015-06-19 16:56:11 -04:00