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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
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Ben Cosh 0c30f487d4 This change adds a delegate to monitor if the currently selected blueprint component is recompiled whilst currently displaying its details in the in world component editor and forces a details refresh in that instance. re-worked change from CL 2547405 due to some remaining issues.
#UE-11573 - Overriden property values do not survive property renames in Actor Components
#Branch UE4
#Proj LevelEditor

#info this change is more scoped and more robust than CL 2547405.

[CL 2593389 by Ben Cosh in Main branch]
2015-06-19 09:39:22 -04:00
..
Private
This change adds a delegate to monitor if the currently selected blueprint component is recompiled whilst currently displaying its details in the in world component editor and forces a details refresh in that instance. re-worked change from CL 2547405 due to some remaining issues.
2015-06-19 09:39:22 -04:00
Public
Deprecated PreUnloadCallback and PostLoadCallback for modules
2015-05-22 12:22:47 -04:00
LevelEditor.Build.cs
Sequencer - Add features to allow for better in-timeline editing of animations.
2015-06-10 21:28:02 -04:00
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