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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP
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Engine
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Chris Babcock
ec92cfe396
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
...
#ue4 #android #codereview Josh.Adams [CL 2594343 by Chris Babcock in Main branch]
2015-06-19 16:56:11 -04:00
..
Developer
Merging using UE4-To-UE4-LauncherDev
2015-06-19 14:22:08 -04:00
Editor
Exposes in the TransformPosition material expression the transformations from and to translated world space
2015-06-19 16:48:07 -04:00
Programs
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
2015-06-19 16:56:11 -04:00
Runtime
fixed UE-17333 Switching to SM4 with LPVs active crashes Editor
2015-06-19 16:52:51 -04:00
ThirdParty
Don't build debug info for ICU libs (clears up linker warnings for game projects)
2015-06-18 21:05:37 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
[INTEGRATE] Change 2566718 by Matthew.Griffin@Matthew.Griffin_G5772_Integration on 2015/05/27 11:42:54
2015-06-03 08:20:19 -04:00
UE4Server.Target.cs
…