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ec92cfe396395c19d4f72c506edce28fa73774f8
UnrealEngineUWP/Engine/Source/Developer/ProfilerClient/Private/ProfilerClientManager.cpp
Jaroslaw Surowiec 2d17d05d27 Profiler - Optimized data usage, converted TArray<uin8> to FString, requires only 4 time more bandwidth, but not 12, also UDP serializer is no longer an issue, compression/hex is done on the task graph
[CL 2552724 by Jaroslaw Surowiec in Main branch]
2015-05-15 10:26:05 -04:00

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