You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#HTML5 Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox. - resizable HTML5 canvas. - fix mouse coordinates for html5 - depth fade using alpha ( @todo - use real webgl depth textures ) - fix landscape rendering. ( bgra is not supported on webgl ) - expose a console command handler to javascript. ( used while reszing ) - update html5 .html5 game template. #codereview peter.sauerbrei [CL 2039842 by Ankit Khare in Main branch]
88 lines
1.9 KiB
C++
88 lines
1.9 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LaunchPrivatePCH.h"
|
|
#include "SDL/SDL.h"
|
|
#if !PLATFORM_HTML5_WIN32
|
|
#include "SDL/SDL_image.h"
|
|
#include <emscripten.h>
|
|
#else
|
|
// SDL defines main to be SDL_main and expects you to use SDLmain. We don't.
|
|
#undef main
|
|
#endif
|
|
|
|
|
|
DEFINE_LOG_CATEGORY_STATIC(LogHTML5Launch, Log, All);
|
|
|
|
#include "PlatformIncludes.h"
|
|
#include <string.h>
|
|
|
|
FEngineLoop GEngineLoop;
|
|
TCHAR GCmdLine[2048];
|
|
|
|
#if PLATFORM_HTML5_WIN32
|
|
#include "DLL/LoadDLL.h"
|
|
#endif
|
|
|
|
void HTML5_Tick()
|
|
{
|
|
GEngineLoop.Tick();
|
|
}
|
|
|
|
void HTML5_Init ()
|
|
{
|
|
// initialize the engine
|
|
UE_LOG(LogTemp,Display,TEXT("PreInit Start"));
|
|
GEngineLoop.PreInit(0, NULL, GCmdLine);
|
|
UE_LOG(LogHTML5Launch,Display,TEXT("PreInit Complete"));
|
|
UE_LOG(LogHTML5Launch,Display,TEXT("Init Start"));
|
|
GEngineLoop.Init();
|
|
UE_LOG(LogHTML5Launch,Display,TEXT("Init Complete"));
|
|
|
|
|
|
#if PLATFORM_HTML5_WIN32
|
|
while (!GIsRequestingExit)
|
|
{
|
|
HTML5_Tick();
|
|
}
|
|
#else
|
|
emscripten_set_main_loop(HTML5_Tick, 0, true);
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
UE_LOG(LogHTML5Launch,Display,TEXT("Starting UE4 ... %s\n"), GCmdLine);
|
|
|
|
#if PLATFORM_HTML5_WIN32
|
|
// load the delay load DLLs
|
|
|
|
HTML5Win32::LoadANGLE(TCHAR_TO_ANSI(*FPaths::EngineDir()));
|
|
HTML5Win32::LoadSDLDLL(TCHAR_TO_ANSI(*FPaths::EngineDir()));
|
|
HTML5Win32::LoadPhysXDLL (TCHAR_TO_ANSI(*FPaths::EngineDir()));
|
|
HTML5Win32::LoadOpenAL(TCHAR_TO_ANSI(*FPaths::EngineDir()));
|
|
|
|
#endif
|
|
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
|
|
GCmdLine[0] = 0;
|
|
// to-do use Platform Str functions.
|
|
FCString::Strcpy(GCmdLine, TEXT(" "));
|
|
|
|
for (int Option = 1; Option < argc; Option++)
|
|
{
|
|
FCString::Strcat(GCmdLine, TEXT(" "));
|
|
FCString::Strcat(GCmdLine, ANSI_TO_TCHAR(argv[Option]));
|
|
}
|
|
|
|
UE_LOG(LogHTML5Launch,Display,TEXT("Command line: %s\n"), GCmdLine);
|
|
|
|
HTML5_Init();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EmptyLinkFunctionForStaticInitializationHTML5Win32(void) {}
|