Files
UnrealEngineUWP/Engine/Source/Runtime/IOS/IOSRuntimeSettings/IOSRuntimeSettings.Build.cs
2014-03-14 14:13:41 -04:00

20 lines
320 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSRuntimeSettings : ModuleRules
{
public IOSRuntimeSettings(TargetInfo Target)
{
BinariesSubFolder = "IOS";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
}
}