Files
UnrealEngineUWP/Engine/Source/Runtime/IOS/IOSAudio/Private/IOSAudioSession.cpp
Terence Burns f5e94706d9 Add IOS support to listen if other BG sounds are playing.
[CL 2289196 by Terence Burns in Main branch]
2014-09-08 08:20:13 -04:00

40 lines
1.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IOSAudioSession.mm: Unreal IOSAudio audio session functionality.
=============================================================================*/
/*------------------------------------------------------------------------------------
Includes
------------------------------------------------------------------------------------*/
#include "IOSAudioDevice.h"
#include "AudioEffect.h"
#include "Engine.h"
/*------------------------------------------------------------------------------------
FIOSAudioDevice
------------------------------------------------------------------------------------*/
void FIOSAudioDevice::GetHardwareSampleRate(double& OutSampleRate)
{
AVAudioSession* AudioSession = [AVAudioSession sharedInstance];
OutSampleRate = [AudioSession preferredSampleRate];
}
bool FIOSAudioDevice::SetHardwareSampleRate(const double& InSampleRate)
{
AVAudioSession* AudioSession = [AVAudioSession sharedInstance];
return [AudioSession setPreferredSampleRate:InSampleRate error:nil] == YES;
}
bool FIOSAudioDevice::SetAudioSessionActive(bool bActive)
{
AVAudioSession* AudioSession = [AVAudioSession sharedInstance];
return [AudioSession setActive:bActive error:nil] == YES;
}
bool FIOSAudioDevice::IsExernalBackgroundSoundActive()
{
return [[AVAudioSession sharedInstance] isOtherAudioPlaying];
}