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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/Misc
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Matt Kuhlenschmidt fb76f6393e Fix constant FName initialization in places that execute often
[CL 2294154 by Matt Kuhlenschmidt in Main branch]
2014-09-11 16:48:17 -04:00
..
HotReloadInterface.h
Fix constant FName initialization in places that execute often
2014-09-11 16:48:17 -04:00
MessageTypeMap.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
NotifyHook.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
PackageName.h
UE4: Added support for removing dynamic mount points. Added more information to the OnContentPathMounted delegate as well.
2014-09-03 15:23:12 -04:00
RedirectCollector.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
StartupPackages.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
StringAssetReference.h
CORE: In-editor fixup redirects not working with string asset ref
2014-07-24 13:25:23 -04:00
StringClassReference.h
StringClassReference needs to work with cooking and redirects
2014-07-22 08:14:39 -04:00
TextBuffer.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
UObjectToken.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
WorldCompositionUtility.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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