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UnrealEngineUWP
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Public
History
Marc Audy
36fd352f49
Allow dynamically adding game name redirects at runtime
...
[CL 2327200 by Marc Audy in Main branch]
2014-10-13 10:41:51 -04:00
..
Blueprint
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Misc
Fix constant FName initialization in places that execute often
2014-09-11 16:48:17 -04:00
Serialization
Blueprints/Core/UMG - Improving our reference finding code to not require reseeding a potentially large hashtable with entries many many times. Significantly reduces compile times on blueprints that are used in many places in memory.
2014-10-08 16:47:37 -04:00
Templates
Minor fixes to new casts.
2014-09-30 07:30:24 -04:00
UObject
Allow dynamically adding game name redirects at runtime
2014-10-13 10:41:51 -04:00
CoreUObject.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Interface.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00