Files
UnrealEngineUWP/Engine/Source/Developer
rune stubbe 82ad7d504c Moved StaticMesh to DDC2 to enable Nanite streaming from it directly in editor mode.
The data is now split into two sections. One section contains just the Nanite streaming data and the other section contains everything else.
The Nanite streaming data is no longer loaded on mesh initialization, instead the streamer issues requests against it on demand for just the chunks that are needed.
#rb zousar.shaker
[FYI] graham.wihlidal, brian.karis, devin.doucette
#preflight 61e97899f1602135349d2380

#ROBOMERGE-AUTHOR: rune.stubbe
#ROBOMERGE-SOURCE: CL 18674835 in //UE5/Release-5.0/... via CL 18674853 via CL 18674870
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18679731 by rune stubbe in ue5-main branch]
2022-01-20 15:23:39 -05:00
..
2022-01-18 04:50:25 -05:00
2022-01-11 09:54:09 -05:00
2021-11-03 09:53:28 -04:00