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Removing them remove the following debug assert in LinkerLoad.h that happen when we copy FSkeletalMeshLODModel structure. checkSlow(FPlatformTLS::GetCurrentThreadId() == OwnerThread); It should also prevent a crash with file handle since we cannot lock two different bulk data in separate thread if the two bulk data are store in the same package since they will share a file handle #jira UE-137959 #rb danny.couture #rnx #preflight 61d86521430de36baa5c471f #ROBOMERGE-OWNER: alexis.matte #ROBOMERGE-AUTHOR: alexis.matte #ROBOMERGE-SOURCE: CL 18558758 in //UE5/Release-5.0/... via CL 18558826 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18558834 by alexis matte in ue5-release-engine-test branch]