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- Saves disk size and runtime memory on all platforms that use IoStore-based shader archive (on some - significantly). - Decompression time is small and seems to get lost in noise given how rarely shaders are actually created. - Also changed IoStore-based archive to allocate preload entries on demand, and disabled preloading singular shaders (used by the PSO cache) as the API needs more work. #rb CM.Nordin, Serge.Bernier, Ben.Ingram [REVIEW] [at]CarlMagnus.Nordin, [at]Serge.Bernier, [at]Ben.Ingram #ROBOMERGE-AUTHOR: arciel.rekman #ROBOMERGE-SOURCE: CL 18657587 via CL 18657664 via CL 18657670 via CL 18662749 via CL 18662792 via CL 18662871 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18662941 by arciel rekman in ue5-main branch]