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Requires two additional compute passes post-culling to compact the draw command instances. This feature is not currently supported on mobile platforms; more work is required to make instance compaction work with mobile vertex buffers. Updated ISM to use order preservation for meshes that render with a translucent material #rb ola.olsson, dmitriy.dyomin #jira none #preflight 61e98458c92021e535994cd7 #ROBOMERGE-AUTHOR: jamie.hayes #ROBOMERGE-SOURCE: CL 18676076 in //UE5/Release-5.0/... via CL 18676089 via CL 18676097 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795) [CL 18679861 by jamie hayes in ue5-main branch]