Files
UnrealEngineUWP/Engine/Source
jamie hayes e4bae00099 Add opt-in ability for instanced draw calls to preserve their draw order with GPU Scene after culling.
Requires two additional compute passes post-culling to compact the draw command instances.
This feature is not currently supported on mobile platforms; more work is required to make instance compaction work with mobile vertex buffers.
Updated ISM to use order preservation for meshes that render with a translucent material

#rb ola.olsson, dmitriy.dyomin
#jira none
#preflight 61e98458c92021e535994cd7

#ROBOMERGE-AUTHOR: jamie.hayes
#ROBOMERGE-SOURCE: CL 18676076 in //UE5/Release-5.0/... via CL 18676089 via CL 18676097
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18679861 by jamie hayes in ue5-main branch]
2022-01-20 15:29:06 -05:00
..