Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
d8257dfbb6447101b424ae5a60c4ee2540887d05
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
History
Matt Peters 9337daf49c EditorBulkData: Remove accidentally-submitted debug code.
#fyi Paul.Chipchase
#rb None, trivial
#rnx
#preflight None, trivial

[CL 25716020 by Matt Peters in ue5-main branch]
2023-05-31 17:54:34 -04:00
..
AssetRegistry
AssetRegistry and ExternalActors: Ignore ExternalActors that have a packagename that does not match their objectpath. These actors were created by an editor bug during saveas, and they can hide the true actors that have that objectpath.
2023-05-31 11:57:32 -04:00
Blueprint
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
Internationalization
…
Misc
#UE Actually print all content roots before fatal error about failing to convert a filename. It was printed before this change, but truncated because the string is too big to print on one line
2023-05-19 14:43:52 -04:00
Serialization
EditorBulkData: Remove accidentally-submitted debug code.
2023-05-31 17:54:34 -04:00
Templates
…
Tests/Serialization
Add some basic threading tests to FEditorBulkData
2023-05-16 04:47:32 -04:00
UObject
Added extra checks to help pinpoint potential GC schema memory stomp or use-after-free found once in CI tests
2023-05-31 11:05:33 -04:00
CoreUObjectPrivatePCH.h
…
Powered by Gitea Page: 1072ms Template: 17ms
English
English
Licenses API