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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d8257dfbb6447101b424ae5a60c4ee2540887d05
UnrealEngineUWP/Engine
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charles bloom d8257dfbb6 OodleDataCompression : make CompressParallel output not be machine dependent
#preflight none
#rb none
#rnx

[CL 25727111 by charles bloom in ue5-main branch]
2023-06-01 11:01:36 -04:00
..
Binaries
…
Build
- Removed AndroidStudio installer for non-existant "MacArm" platform until we have a solution for arm-specific installers
2023-06-01 10:55:01 -04:00
Config
Add torque units and extend force units
2023-06-01 07:44:12 -04:00
Documentation
#UEDOC-16262
2023-05-30 18:42:58 -04:00
Extras
Fixing incorrect JAVA_HOME setup
2023-06-01 10:33:56 -04:00
Plugins
Added FMassLWIManagerSharedFragment shared fragment to MassLWI spawned entities to record the AMassLWIStaticMeshManager they were spawned from.
2023-06-01 10:58:21 -04:00
Programs
Add torque units and extend force units
2023-06-01 07:44:12 -04:00
Shaders
Don't include NaniteVertexFactory.ush in RayTracingHitGroupCommon.ush
2023-06-01 09:32:37 -04:00
Source
OodleDataCompression : make CompressParallel output not be machine dependent
2023-06-01 11:01:36 -04:00
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