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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d8257dfbb6447101b424ae5a60c4ee2540887d05
UnrealEngineUWP/Engine/Source
History
charles bloom d8257dfbb6 OodleDataCompression : make CompressParallel output not be machine dependent
#preflight none
#rb none
#rnx

[CL 25727111 by charles bloom in ue5-main branch]
2023-06-01 11:01:36 -04:00
..
Developer
[shaders] partial backout of preprocessor optimizations. the reasons for the performance gain were incorrectly assessed and the additional cache is not providing any measurable gains, so removing it as unnecessary complexity.
2023-06-01 09:03:52 -04:00
Editor
Fix a crash in the bulk edit components submenu on Mac
2023-06-01 10:36:41 -04:00
Programs
Horde: Add a generalized error handler path that formats exceptions as log events so they can be rendered on the dashboard. Should provide much more context for internal server errors.
2023-06-01 10:57:58 -04:00
Runtime
OodleDataCompression : make CompressParallel output not be machine dependent
2023-06-01 11:01:36 -04:00
ThirdParty
Electra: Added support for VP8 and VP9 codecs in MP4, MKV/WEBM and DASH
2023-05-30 01:39:20 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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