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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
35 lines
718 B
C++
35 lines
718 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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FileServerCommandlet.h: Declares the UFileServerCommandlet class.
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=============================================================================*/
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "FileServerCommandlet.generated.h"
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/**
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* Implements a file server commandlet.
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*/
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UCLASS()
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class UFileServerCommandlet
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: public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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// Begin UCommandlet Interface
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virtual int32 Main( const FString& Params ) override;
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// End UCommandlet Interface
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private:
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// Holds the instance identifier.
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FGuid InstanceId;
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}; |