Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FileServerCommandlet.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

35 lines
718 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
FileServerCommandlet.h: Declares the UFileServerCommandlet class.
=============================================================================*/
#pragma once
#include "Commandlets/Commandlet.h"
#include "FileServerCommandlet.generated.h"
/**
* Implements a file server commandlet.
*/
UCLASS()
class UFileServerCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
// Begin UCommandlet Interface
virtual int32 Main( const FString& Params ) override;
// End UCommandlet Interface
private:
// Holds the instance identifier.
FGuid InstanceId;
};