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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cbecec824895e6fbab366fcbfa19693f89ada350
UnrealEngineUWP/Engine
History
Nick Darnell cbecec8248 UE-6670 - It's now safe to call IsPressed on a button before it has been added to the viewport.
[CL 2388951 by Nick Darnell in Main branch]
2014-12-15 15:31:55 -05:00
..
Binaries
Bundled Mono for Mac updated to 3.10
2014-12-15 15:27:51 -05:00
Build
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
2014-12-15 15:29:48 -05:00
Config
Added a way to extend GameplayDebugger's controller class, to set custom keyboard bindings, etc.
2014-12-11 11:44:40 -05:00
Extras
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Plugins
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
2014-12-15 15:31:42 -05:00
Programs
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Shaders
fixed opengl compiling (don't support new experiment mode yet on opengl)
2014-12-15 12:21:37 -05:00
Source
UE-6670 - It's now safe to call IsPressed on a button before it has been added to the viewport.
2014-12-15 15:31:55 -05:00
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