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cbecec824895e6fbab366fcbfa19693f89ada350
UnrealEngineUWP/Engine/Source
History
Nick Darnell cbecec8248 UE-6670 - It's now safe to call IsPressed on a button before it has been added to the viewport.
[CL 2388951 by Nick Darnell in Main branch]
2014-12-15 15:31:55 -05:00
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Developer
#FriendsAndChat - Merge from Fortnite Dev
2014-12-15 15:30:36 -05:00
Editor
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
2014-12-15 15:31:42 -05:00
Programs
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
2014-12-15 15:29:48 -05:00
Runtime
UE-6670 - It's now safe to call IsPressed on a button before it has been added to the viewport.
2014-12-15 15:31:55 -05:00
ThirdParty
UE4 - hlslcc & Metal
2014-12-15 12:21:10 -05:00
UE4Client.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Editor.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Game.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Server.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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