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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cbecec824895e6fbab366fcbfa19693f89ada350
UnrealEngineUWP/Engine/Build
History
John Abercrombie 4e9ac6444a Merging using UE4-Fortnite-To-UE4 @ CL 2382284
[CL 2388856 by John Abercrombie in Main branch]
2014-12-15 15:29:48 -05:00
..
Android
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
2014-12-10 17:23:54 -05:00
BatchFiles
Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
2014-12-15 15:28:22 -05:00
HTML5
re-add file with correct case and relvant automation changes.
2014-11-06 15:25:26 -05:00
IOS
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Commit.gitdeps.xml
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
2014-12-15 15:29:48 -05:00
JunkManifest.txt
[Important BUNs in here]
2014-12-11 13:44:41 -05:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2386770.
2014-12-12 12:29:23 -05:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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