Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes
thomas sarkanen 1f0c2aa9dc Making copy pose thread-safe
Moved the work to acquire the bone transforms to PreUpdate on the game thread.
Supported master-pose by checking whether what we are copying is running master-pose (this potentially fixes issues where character heads/hats can detach).
Profiled, this averages ~8us on console per call, so not too bad.

#rb Lina.Halper
[FYI] Lina.Halper

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 4691593 via CL 4692711
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4710653 by thomas sarkanen in Dev-Networking branch]
2019-01-11 13:01:10 -05:00
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