You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "AnimGraphNode_AssetPlayerBase.h"
|
|
#include "Animation/BlendSpaceBase.h"
|
|
#include "AnimGraphNode_BlendSpaceBase.generated.h"
|
|
|
|
UCLASS(Abstract, MinimalAPI)
|
|
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// UEdGraphNode interface
|
|
ANIMGRAPH_API virtual FLinearColor GetNodeTitleColor() const override;
|
|
ANIMGRAPH_API virtual FText GetMenuCategory() const override;
|
|
// End of UEdGraphNode interface
|
|
|
|
// UAnimGraphNode_Base interface
|
|
ANIMGRAPH_API virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
|
|
ANIMGRAPH_API virtual void PreloadRequiredAssets() override;
|
|
ANIMGRAPH_API virtual void PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const override;
|
|
// End of UAnimGraphNode_Base interface
|
|
|
|
protected:
|
|
UBlendSpaceBase* GetBlendSpace() const { return Cast<UBlendSpaceBase>(GetAnimationAsset()); }
|
|
|
|
/** Util to determine is an asset class is an aim offset */
|
|
static bool IsAimOffsetBlendSpace(const UClass* BlendSpaceClass);
|
|
};
|