Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineGraph.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

24 lines
509 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraph.h"
#include "AnimationStateMachineGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimationStateMachineGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
// Entry node within the state machine
UPROPERTY()
class UAnimStateEntryNode* EntryNode;
// Parent instance node
UPROPERTY()
class UAnimGraphNode_StateMachineBase* OwnerAnimGraphNode;
};