Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph
thomas sarkanen 3ff0651d51 Use move semantics to reduce memcpy() overhead when evaluating animation
Poses & curves are now moved instead of copied where possible.
Also removed needless passing of bone space transforms to UAnimInstance::ParallelEvaluateAnimation, which further removes an extra allocation for sub-instances.

#rb Martin.Wilson

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 4810269 via CL 4810272 via CL 4812712 via CL 4812722
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4812775 by thomas sarkanen in Dev-Networking branch]
2019-01-25 11:49:48 -05:00
..
2019-01-11 13:01:10 -05:00
2018-12-14 13:44:01 -05:00