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be32071da526dc7adeaecabb690eb06a84bacb24
UnrealEngineUWP
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SubobjectDataInterface
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ben hoffman
435dcc7d82
Correctly set the module path when creating a C++ class from the subobject data subsystem. This will correctly set the module path so that the error messages are correct from GameProjectUtils::AddCodeToProject. This will make the module selection the same as how the SNewClassDialog handles it for a more consistent and correct experience.
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#jira UE-116994 #rnx #rb phillip.kavan [CL 16748591 by ben hoffman in ue5-main branch]
2021-06-22 16:23:15 -04:00
..
BaseSubobjectDataFactory.cpp
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ChildActorSubobjectData.cpp
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ChildSubobjectDataFactory.cpp
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InheritedSubobjectData.cpp
Add IsInheritedComponent override to FInheritedSubobjectData to get it to correctly return true.
2021-05-14 18:33:04 -04:00
InheritedSubobjectDataFactory.cpp
Fix Subobject Data Factories not creating inherited subobject data in situations where a USCS_Node was added via the SimpleConstruction Script
2021-05-13 20:44:17 -04:00
SubobjectData.cpp
Add a GetDragDropDisplayText function to subobject data to allow for easier conversions to FText for drag/drop operations
2021-06-10 16:38:49 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
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SubobjectDataHandle.cpp
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SubobjectDataInterfaceModule.cpp
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SubobjectDataSubsystem.cpp
Correctly set the module path when creating a C++ class from the subobject data subsystem. This will correctly set the module path so that the error messages are correct from GameProjectUtils::AddCodeToProject. This will make the module selection the same as how the SNewClassDialog handles it for a more consistent and correct experience.
2021-06-22 16:23:15 -04:00