Files
UnrealEngineUWP/Engine/Config/ConsoleVariables.ini
Dmitry Rekman e01ba69aa9 Add a commented option that works around crash on some Linux setups.
[CL 2514871 by Dmitry Rekman in Main branch]
2015-04-16 16:07:27 -04:00

39 lines
1.8 KiB
INI

; ConsoleVariables.ini
;
; This file allows to set console variables on engine startup (In undefined order).
; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section.
; This file should be in the source control database (for the comments and to know where to find it)
; but kept empty from variables.
; A developer can change it locally to save time not having to type repetitive
; console variable settings. The variables need to be in the section called [Startup].
; Later on we might have multiple named sections referenced by the section name.
; This would allow platform specific or level specific overrides.
; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
;
; Example file content:
;
; [Startup]
; FogDensity = 0.9
; ImageGrain = 0.5
; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0
[Startup]
; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors
;r.ShaderDevelopmentMode=1
; Uncomment to dump shaders in the Saved folder
; Warning: leaving this on for a while will fill your hard drive with many small files and folders
;r.DumpShaderDebugInfo=1
; When this is enabled, dumped shader paths will get collapsed (in the cases where paths are longer than the OS's max)
;r.DumpShaderDebugShortNames=1
; Uncomment to enable parallel rendering at startup
;r.RHICmdBypass=0
; Uncomment to enable XGE shader compilation.
;r.XGEShaderCompile = 1
; Uncomment when running with a graphical debugger (but not when profiling)
;r.Shaders.Optimize=0
;r.Shaders.KeepDebugInfo=1
; If Linux editor crashes in FMallocBinned with callstack that mentions MeshUtilities, you may need to uncomment this.
;r.TriangleOrderOptimization=2