; ConsoleVariables.ini ; ; This file allows to set console variables on engine startup (In undefined order). ; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section. ; This file should be in the source control database (for the comments and to know where to find it) ; but kept empty from variables. ; A developer can change it locally to save time not having to type repetitive ; console variable settings. The variables need to be in the section called [Startup]. ; Later on we might have multiple named sections referenced by the section name. ; This would allow platform specific or level specific overrides. ; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored. ; ; Example file content: ; ; [Startup] ; FogDensity = 0.9 ; ImageGrain = 0.5 ; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0 [Startup] ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors ;r.ShaderDevelopmentMode=1 ; Uncomment to dump shaders in the Saved folder ; Warning: leaving this on for a while will fill your hard drive with many small files and folders ;r.DumpShaderDebugInfo=1 ; When this is enabled, dumped shader paths will get collapsed (in the cases where paths are longer than the OS's max) ;r.DumpShaderDebugShortNames=1 ; Uncomment to enable parallel rendering at startup ;r.RHICmdBypass=0 ; Uncomment to enable XGE shader compilation. ;r.XGEShaderCompile = 1 ; Uncomment when running with a graphical debugger (but not when profiling) ;r.Shaders.Optimize=0 ;r.Shaders.KeepDebugInfo=1 ; If Linux editor crashes in FMallocBinned with callstack that mentions MeshUtilities, you may need to uncomment this. ;r.TriangleOrderOptimization=2