Commit Graph

11 Commits

Author SHA1 Message Date
Dmitry Rekman
e01ba69aa9 Add a commented option that works around crash on some Linux setups.
[CL 2514871 by Dmitry Rekman in Main branch]
2015-04-16 16:07:27 -04:00
Rolando Caloca
f0be03e975 UE4 - r.DumpShaderDebugShortNames to shorten dump shader debug paths
[CL 2424453 by Rolando Caloca in Main branch]
2015-01-29 16:48:58 -05:00
Daniel Wright
1c15c64882 XGE Distributed Shader Compilation from Luke Thatcher (lutha@microsoft.com) of Lionhead Studios
- Enabled with either r.XGEShaderCompile=1 in ConsoleVariables.ini, or -xgeshadercompile command line argument.

[CL 2390644 by Daniel Wright in Main branch]
2014-12-16 20:00:07 -05:00
Daniel Wright
e92895990b r.Shaders.KeepDebugInfo comment
[CL 2354999 by Daniel Wright in Main branch]
2014-11-10 15:41:06 -05:00
Daniel Wright
8f3808c37e Dump shaders warning
[CL 2283658 by Daniel Wright in Main branch]
2014-09-03 18:45:48 -04:00
Joe Conley
55d3ac9199 Back out revision 7 from //depot/UE4/Engine/Config/ConsoleVariables.ini
wrong branch

[CL 2281816 by Joe Conley in Main branch]
2014-09-02 14:52:07 -04:00
Joe Conley
c7dc067e89 Integrate CL 2261242
"Buffered occlusion queries for ps4"

[CL 2281813 by Joe Conley in Main branch]
2014-09-02 14:51:55 -04:00
Nick Penwarden
2453b8d3c3 Add r.RHICmdBypass to ConsoleVariables.ini
[CL 2277892 by Nick Penwarden in Main branch]
2014-08-29 13:56:04 -04:00
Rolando Caloca
b78de8fe6f UE4 - revert config change
[CL 2096009 by Rolando Caloca in Main branch]
2014-06-05 16:41:04 -04:00
Gil Gribb
fa7226b8fe UE4 - merge first pass at parallel rendering to main
[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00