Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateProjectFilesMode.cs
andrew grant 0190597b2d Added some more smarts to how UBT resolves the project argument when generating files. This makes it easier to generate project files manually as the behavior is more inline with other commands that can just take a project
Look for a candidate file either based on the -project argument or if there is an argument that ends in .uproject. Then check if the candidate exists (e.g if it's a full path),  if not use the ueprojectdirs entries to see if it exists in one of those directories.

(Note - it would be good to reconcile this code with some things in the Automation csproj that do the same thing, but there wasn't an obvious project for that to live in...).

[at]ben.marsh
#rb swarm


#ROBOMERGE-SOURCE: CL 11195074 via CL 11195078
#ROBOMERGE-BOT: (v640-11091645)

[CL 11195320 by andrew grant in Main branch]
2020-01-31 10:24:39 -05:00

10 KiB