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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b65e7beea4e122007d73fbefa76f4b4dcf6869ba
UnrealEngineUWP/Engine
History
RPG3D b65e7beea4 Ignore empty AAR directories on Android (contributed by RPG3D)
#jira UE-88492
#PR #6676
#ue4
#android
#rb trivial

[CL 11520899 by Chris Babcock in 4.25 branch]
2020-02-18 16:46:54 -05:00
..
Binaries
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Build
Rebuild Alembic again with new visibility flags
2020-02-18 16:25:37 -05:00
Config
#jira UE-88769 - CLONE - Analytic reports are not sent by crash report client editor until the 'Send usage Data' is toggled in Editor preferences
2020-02-18 14:32:10 -05:00
Documentation
Documentation for build tools
2020-02-12 19:34:37 -05:00
Extras
Updating AutoSDK support files.
2020-02-12 14:56:01 -05:00
Platforms/XXX
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
Plugins
Clean up UDeviceProfileManager handle before Module starts exiting as that single will have its delegate deleted from under it
2020-02-18 16:43:48 -05:00
Programs
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:00 -05:00
Shaders
Fix for bloom being sampled incorrectly in tonemap pass.
2020-02-18 15:13:26 -05:00
Source
Ignore empty AAR directories on Android (contributed by RPG3D)
2020-02-18 16:46:54 -05:00
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