Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor
ben hoffman f180f2cf58 Add a name validator to player mappable setting names. This makes it easier to avoid mistakes and possibly stomping a key binding.
The "Name" here is the FName that will be used as a key to save each key mapping during serialization, so they should be unique for each key mapping that you want the player to be able to set.

#jira UE-177248
#preflight 63f4ef2290198dffba48f6ee
#rb benjamin.fox
#rb nate.strohmyer
#rnx

[CL 24344605 by ben hoffman in ue5-main branch]
2023-02-21 13:37:27 -05:00
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