Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor/InputEditor.Build.cs
bryan sefcik 0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00

41 lines
988 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InputEditor : ModuleRules
{
public InputEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EnhancedInput",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"BlueprintGraph",
"Core",
"CoreUObject",
"DetailCustomizations",
"Engine",
"GraphEditor",
"InputBlueprintNodes",
"InputCore",
"KismetCompiler",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"UnrealEd",
"AssetTools",
"DeveloperSettings",
"EditorSubsystem",
"ToolMenus",
"ContentBrowser",
"SourceControl",
}
);
}
}
}