Files
UnrealEngineUWP/Engine/Source/Runtime/UE4Game/Private/UE4Game.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

18 lines
561 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreTypes.h"
#include "Modules/Boilerplate/ModuleBoilerplate.h"
#include "Modules/ModuleManager.h"
// Implement the modules
IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game);
// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here.
#if IS_MONOLITHIC
PER_MODULE_BOILERPLATE
bool GIsGameAgnosticExe = true;
TCHAR GInternalGameName[64] = TEXT("");
IMPLEMENT_DEBUGGAME()
IMPLEMENT_FOREIGN_ENGINE_DIR()
#endif