// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "CoreTypes.h" #include "Modules/Boilerplate/ModuleBoilerplate.h" #include "Modules/ModuleManager.h" // Implement the modules IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game); // Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here. #if IS_MONOLITHIC PER_MODULE_BOILERPLATE bool GIsGameAgnosticExe = true; TCHAR GInternalGameName[64] = TEXT(""); IMPLEMENT_DEBUGGAME() IMPLEMENT_FOREIGN_ENGINE_DIR() #endif