Files
UnrealEngineUWP/Engine/Source/Runtime
ilya loshchinin 6bd4945ede Optimized StaticDuplicateObject by pooling its temporary memory block allocation.
Added FPooledLargeMemoryData that allows lockless access to temporary memory blocks.

#tests Squads games on WSL, using FramePro to validate performance gains
#rb danny.couture,jamie.dale

#ROBOMERGE-AUTHOR: ilya.loshchinin
#ROBOMERGE-SOURCE: CL 19970339 via CL 19971380 via CL 19972286
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19974304 by ilya loshchinin in ue5-main branch]
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