Files
UnrealEngineUWP/Engine/Source/Runtime/Apple
will damon 3e163b856c Restore 2DArray mapping of Cube UAVs for Metal after a refactoring pass blew it away.
- We have to support older Apple GPU Family devices (< 4), so we cannot simply use the obvious mapping. This is a quick workaround to resolve a metal validation layer error while we implement a better solution that uses the default/obvious mapping on newer/supported devices.

#rb will.damon
#author richard.wallis
#jira none
#rnx
#preflight n/a

[CL 19964331 by will damon in ue5-main branch]
2022-04-28 12:48:44 -04:00
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