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- We have to support older Apple GPU Family devices (< 4), so we cannot simply use the obvious mapping. This is a quick workaround to resolve a metal validation layer error while we implement a better solution that uses the default/obvious mapping on newer/supported devices. #rb will.damon #author richard.wallis #jira none #rnx #preflight n/a [CL 19964331 by will damon in ue5-main branch]