Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
6bd4945ede7ba9950998505ff59f1fe086406e13
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore
History
chris constantinescu 1278a26f76 Low level tests further refactoring and test resource deployment
#preflight 626955ed0d4ac78d716eacf0
#rnx

[CL 19941830 by chris constantinescu in ue5-main branch]
2022-04-27 12:36:35 -04:00
..
Private
Remove the UE::Input namespace because the types won't be able to be BP exposed if we use namespaces. This is because UHT does not support any namespacing outside of "::Type" for some enums, which wouldn't work for the Device State struct. This renames the FInputDeviceState struct to FPlatformInputDeviceState because without the namespaces it conflicts with an existing slate type now that it outside the namespace.
2022-04-25 10:27:16 -04:00
Public
Remove the UE::Input namespace because the types won't be able to be BP exposed if we use namespaces. This is because UHT does not support any namespacing outside of "::Type" for some enums, which wouldn't work for the Device State struct. This renames the FInputDeviceState struct to FPlatformInputDeviceState because without the namespaces it conflicts with an existing slate type now that it outside the namespace.
2022-04-25 10:27:16 -04:00
ApplicationCore.Build.cs
Low level tests further refactoring and test resource deployment
2022-04-27 12:36:35 -04:00
Powered by Gitea Page: 162ms Template: 27ms
English
English
Licenses API